Marvin Wocheslander
00:00 PST
I make computers do difficult things faster.
I design the interfaces people touch and the systems, data flows, and infrastructure underneath them.
01 / Experience
01
Moment.dev
Systems Research EngineerOct 2025 — Present
Systems Research EngineerOct 2025 — Present — Seattle, WA
- Building a local-first reactive data engine for collaborative applications, using Incremental View Maintenance to keep reactive client state and relational backend state consistent in real time.
- Designing a type-safe distributed sync and query runtime for optimistic multi-user workflows, enabling conflict-aware updates and fast convergence across clients and servers.
Incremental View MaintenanceDistributed SystemsTypeScriptSQL
02
Microsoft | Azure SQL
Software Engineer InternSummer 2024 & 2025
03
Pacific Lutheran University
CS Head Teaching AssistantSept 2023 — Nov 2024
02 / Projects
01
ADapt
Hackathon Winner
AI-powered video ad localization platform. Won 3rd place in Runpod's TreeHacks 2026 track. Built the full frontend experience, from upload flow to 3D audience visualization.
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02
Catppuccin Deck
Open Source
Official Catppuccin theme port for Steam Deck UI. 36,000+ downloads. Engineered dynamic theming system using SASS and JSON.
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03
Xander's Sodium Options: Continued
Open Source
Community continuation of Xander's Sodium Options for newer Minecraft versions. Maintained compatibility across the modern mod ecosystem. Reached 12,000+ downloads in its first two months.
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04
fullsend
CLI Tool
Open-source CLI that serializes codebases for LLM contexts. 1,600+ downloads in first month. Custom traversal engine processes repos in under 30ms.
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05
Modrinth for Raycast
Extension
Official Raycast extension for searching Minecraft mods. Features real-time search and version compatibility checking.
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03 / Tech Stack
C#C++CLI ToolingDistributed SystemsDockerGitHTML/CSSIncremental View MaintenanceJavaJavaScriptMavenNeovimNode.jsPythonReactReactive ArchitectureSASSSQLTailwind CSSTypeScript